Illustrated Board Game Wilkinson Brothers Graphic Design
Think of this game as a predecessor of Connect Four 🙂~As taught by La Signora Onorata Giata Alberti at the Academy of Performing Arts, Gleann Abhann~Calculi, or “Five in a Row” is a Roman game played on the same board as Latrunculi. Each player has 33 pieces, in opposite colors.The traditional rules of Calculi, or “Five in a Row,” are as follows:1. Black plays first. 2. First person to line up five stones in a row orthogonally (straight across or straight up and down) or diagonally wins. 3. It is illegal to make a “double open-ended three” unless one is forced to do so. 4. If the board becomes filled, the game is a draw.A double open-ended three, or three in a row simultaneously in two directions, is banned because it is too easy to win, and occurs frequently. This rule makes for a much more interesting game, and leads to the strategy in which one tries to make a double “three and a four,” which is like a double open-ended three, except that one line is made of four in a row.As researched by Wally J. Kowalski from Able One Education NetworkFill in your details below or click an icon to log in: You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) You are commenting using your Google+ account. ( Log Out / Change )Connecting to %s Notify me of new comments via email. Notify me of new posts via email.
Posted by Steve Ji on November 14, 2013 These 5 articles help demonstrate just some of the many beneficial values of game-based learning.Five Video Games Your Middle Schooler Should Be Playing (Plus a Bonus One)In this article, game designer Liza Stark from the Institute of Play shares her reasons for why games are great tools for learning and provides a quick list of well-designed educational games. Quest Learning in Action from Institute of PlayWatch as Alicia Iannucci’s Quest to Learn 6th grade students play a game called Caterpillar, designed to teach students about the probability and statistics of rolling two 6-sided dice. This is a board game that can provide a constant challenge for all students while maintaining high engagement. Game-Based Learning in PracticeMatthew Farber’s shares his “transformative” experience when he brings games like Socratic Smackdown into his 6th grade social studies classroom. Let the Games Begin: Students and Teachers Dive Into SimCityEDUThis article further examines SimCityEDU, an “off-the-shelf” game repartitioned for its educational use in teaching systems thinking and perhaps even more. Ways to Evaluate Educational AppsTony Vincent goes over ways to help teachers evaluate which educational apps are best for their students.